Indigo Prophecy is a game that was called Fahrenheit not 9/11 or 451 in the countries that don’t use Fahrenheit to measure how hot it is, but for the country that does they changed it. They changed many things, actually, like censorship. This game has it. Many times. Anyway, this game is one where it isn’t really a game, since usually you play games, but in this you don’t. If you think Simon Says was a game, then maybe yes, but otherwise no. Not in any way, since you don’t do much. You just talk a lot, and I mean a lot, and you have to move sticks since the people who made this game didn’t know how to actually use buttons. A button is one of those colored things you press to do things. Atari didn’t know that.
So you play as this guy who kills a guy in a restaurant, and also other people. The first man is a citizen named Lucas Kane, and he doesn’t do anything. He’s a guy and he reads a book which is actually a play and kills that guy then he can see into the future somehow. But not the good future, the type where he could see robots and nuclear bombs, but the lame several seconds future, where he realizes a guy will walk somewhere or spill some coffee soon and you have to talk to him or tell him not to spill the coffee. Mister Kane man also has a brother who likes religion and a girlfriend who he doesn’t have sex with since this was the lame version in America. America should get better things than censored games.
There are also the policemen men, and one is a woman. The other is black, since they had to include people so people wouldn’t be sad that people who look like them weren’t in games. Those guys get to play basketball or breathe underground while moving file cabinets with cranks on the walls, but nothing that’s interesting. Sometimes they have to go to a place and look at things, but you have to be both of them and I didn’t like the black guy, not because I don’t like black guys, but because this one guy was lame. He didn’t do much except exist and talk sometimes, except he talked a lot, since Indigo Prophecy has people talk often.
See, the game works like this. You have to do a lot of lame stuff that isn’t fun when you wake up, like answering the phone and putting on clothes and drinking milk, and if you don’t you commit suicide or something. Seriously, if you don’t do things your character man gets sad and then he does something like quit his job if you’re the black guy or kill himself if you’re the killer guy. So you have to keep him happy by doing things like showering, and to do that you have to use the sticks in weird ways. Anyway, after this you usually talk to people using the sticks. See, there are people in this game, and you go to them and then there’s a stick that gets shorter and tells you to hurry up and talk and you have to move the stick to choose what to talk about and if you don’t it’s a problem and the people are sad again. It’s lame, and the time is short. If I was talking to my girlfriend and I didn’t say anything for 10 seconds she wouldn’t say “I don’t like you anymore” and leave my house. She would be nice, but these people aren’t. Why aren’t they nice?
Then sometimes you have to do weirder things where you get to play a Simon Says thing where they show things on the screen and you move the sticks to match them for a long time to do anything, like running from bugs or playing the guitar to convince a girl to not have sex with you if you live in America or boxing with another person who works next to you for no reason. See, none of this is for a reason, not even drinking the milk. It seems like the people didn’t want to make a story, especially not one that doesn’t have many day gaps, they just wanted to say they made a game so they put random things you have to do like the basketball game. Why? This is about a murder. Maybe it isn’t, since they don’t talk about that too much. It’s mostly about people and how they talk to each other way too much. You don’t ever really do anything actually.
You also have to occasionally move, but even that’s horrible. See, as the police people you often have to be both of them and press B to switch them which is the only time you press buttons. You have to keep looking around a place since not both of them have eyes and only one will notice there’s a knife while only the other will notice blood exists, so it’s like one of those lame adventure games twice. Then as everyone you have to worry about staying not emo by still doing things like drinking water and going to yon bathroom and all this other stuff. I guess it’s realistic, but it takes too long. I don’t have to spend a lot of time in the morning before going out and running from policemen and moving sticks to jump over bus, and I don’t get sad if I don’t drink; just thirsty. Thirst isn’t bad, and I won’t kill myself from not having water. You also have to always walk, and you walk slowly. You can kinda run, but it looks so lame and isn’t much faster. It seems like they did all that to just make the game longer. Instead of having you do things that are actually fun. Couldn’t they have made the game long? No, that would cost work and they would have to think of actual things to do instead of waking up, doing things, and then saying “I would do those things again. Let’s make a video game.”
A lot in this game is like that, where they did something for a lame reason not involving being good. For example, the snow. Snow is happening often and all the time, so you can’t see far, so they didn’t have to draw New York City. That’s where this takes place, but you wouldn’t know since you’re just in small areas and if you want to move more than a few feet Kane says “I don’t want to move” and turns around. He should want to explore. Why is he walking around a few small places if cops are looking for him? Why not leave the city or run well or drive or go on an adventure? Why do Atari men not want me to explore the city or do something fun? Why do they just make me do a lot of stupid stick movements to play guitar or drink milk?
See, when I bought this game for $15, I thought I would be paying $15 dollars for something good, like a game. This doesn’t have anything like that, though. It’s just a lame story with lame characters and too much movement of the sticks to do pointless things since they didn’t want to actually make a long game. Too much of it is talking and taking showers so I don’t get too sad. Why would I play something like this when I could be doing something fun? I wouldn’t.